Alley Champion

I made this video on 2010 for the intro of a game demo called “Alley Champion“, while working in 3dementes. This video includes the intro and some interaction with the game demo.

My participation was on the 3D modeling,texturing, rigging and animation using the videogame pipeline and the same process but oriented to the video which also included the lighting and edition of the video.

In this project I was in charge of all the 3D modeling, rigging, texturing, lighting, animation and rendering of the characters for the game and the promotional video.

Note: I did all the textures of the characters except for the bold man.

Modeling: Autodesk Maya
Texturing: Photographs, Photoshop and mudbox.
Render Engine: Mental Ray